Category:Settlements

Settlements grow slowley and will expand once enough buildings and resources have been found. Each level of settlement gives different advantages, but also attention.

Tent Fort
A triangular, palisade-walled fort with enough space to house everyone and keep the majority of goods safe. The population of a tent for is capable of gathering from a single resource and producing a single commodity.
 * 1 Resource
 * Lumber
 * Food
 * Commodity
 * 1 Trade Route

Village
A collection of family houses within an earthworks wall, overseen by a Noble’s manor home and the settlement’s first unit of peasant militia. Villagers can gather from two nearby resources and produce up to two commodities.
 * 2 Resources
 * Peasant Houses
 * Earthworks Wall
 * Noble Manor
 * 2 Commodities
 * 2 Trade Routes

Town
Strong walls protect prosperous townsfolk that can field two units of professional soldiers, gathers from three resources and produces three commodities for trade. The Noble ruler resides in a stone Keep and rules a robust population that can marshal enough extra population to sally forth and establish a new Tent Fort for their Noble.
 * 3 Resources
 * Dock/Mill/Aerodrome
 * Stone Keep/Manor
 * Stone Wall
 * Barracks/Archery Range/Stable
 * Two Story Houses
 * 3 Commodities
 * 3 Trade Routes

City
This mighty, sprawling settlement has a population in the thousands. Four strong trade routes ship the commodities harnessed from four nearby resources to all corners of the kingdom. Trade goods of unsurpassed quality are created in artisan workshops monitored by strong Trade Guilds. Four units of professional soldiers reside within the city, and once a castle is completed, a group of elite Knights can be trained.
 * Wall Towers
 * 4 Resources
 * Castle Begun
 * Trade Guilds
 * 4 Commodities
 * Barracks/Archery Range/Stable
 * Once all previous requirements are met, the castle will be completed
 * 4 Trade Routes